Fall Junior Year
Mon Jul 28, 2008 10:56 am, by joml88
I think I like this schedule. I'd like to go back through the course catalog in a week or so to make sure I'm content with it.
6.002 - Circuits and Electronics
Fundamentals of the lumped circuit abstraction. Resistive elements and networks, independent and dependent sources, switches and MOS devices, digital abstraction, amplifiers, and energy storage elements. Dynamics of first- and second-order networks; design in the time and frequency domains; analog and digital circuits and applications. Design exercises. Occasional laboratory. 4 Engineering Design Points.
6.004 - Computation Structures
Introduces architecture of digital systems, emphasizing structural principles common to a wide range of technologies. Multilevel implementation strategies; definition of new primitives (e.g., gates, instructions, procedures, and processes) and their mechanization using lower-level elements. Analysis of potential concurrency; precedence constraints and performance measures; pipelined and multidimensional systems. Instruction set design issues; architectural support for contemporary software structures. 4 Engineering Design Points.
6.034 - Artificial Intelligence
Introduces representations, techniques, and architectures used to build applied systems and to account for intelligence from a computational point of view. Applications of rule chaining, heuristic search, constraint propagation, constrained search, inheritance, and other problem-solving paradigms. Applications of identification trees, neural nets, genetic algorithms, and other learning paradigms. Speculations on the contributions of human vision and language systems to human intelligence. Meets with HST.947 spring only. 4 Engineering Design Points.
14.02 - Principles of Macroeconomics
Provides an overview of macroeconomic issues: the determination of output, employment, unemployment, interest rates, and inflation. Monetary and fiscal policies are discussed. Important current policy debates such as social security, the public debt, and international economic issues are critically explored. Introduces basic models of macroeconomics and illustrates principles with the experience of the US and foreign economies.
14.12 - Economic Applications of Game Theory
Analysis of strategic behavior in multi-person economic settings. Introduction to solution concepts, such as rationalizability, backwards induction, Nash equilibrium, subgame-perfect equilibrium, and sequential equilibrium, with a strong emphasis on the assumptions behind these solution concepts. Issues of incomplete information, such as signaling and reputation formation. Applications drawn from microeconomics and political economy.
21M.301 - Harmony and Counterpoint I
Basic writing skills in music of the common-practice period (Bach to Brahms). Work includes regular written assignments leading to the composition of short pieces, analyzing representative works from the literature, keyboard laboratory, and sight-singing choir. It is recommended that entering students have some concert music listening or playing background. Enrollment may be limited.
6.002 - Circuits and Electronics
Fundamentals of the lumped circuit abstraction. Resistive elements and networks, independent and dependent sources, switches and MOS devices, digital abstraction, amplifiers, and energy storage elements. Dynamics of first- and second-order networks; design in the time and frequency domains; analog and digital circuits and applications. Design exercises. Occasional laboratory. 4 Engineering Design Points.
6.004 - Computation Structures
Introduces architecture of digital systems, emphasizing structural principles common to a wide range of technologies. Multilevel implementation strategies; definition of new primitives (e.g., gates, instructions, procedures, and processes) and their mechanization using lower-level elements. Analysis of potential concurrency; precedence constraints and performance measures; pipelined and multidimensional systems. Instruction set design issues; architectural support for contemporary software structures. 4 Engineering Design Points.
6.034 - Artificial Intelligence
Introduces representations, techniques, and architectures used to build applied systems and to account for intelligence from a computational point of view. Applications of rule chaining, heuristic search, constraint propagation, constrained search, inheritance, and other problem-solving paradigms. Applications of identification trees, neural nets, genetic algorithms, and other learning paradigms. Speculations on the contributions of human vision and language systems to human intelligence. Meets with HST.947 spring only. 4 Engineering Design Points.
14.02 - Principles of Macroeconomics
Provides an overview of macroeconomic issues: the determination of output, employment, unemployment, interest rates, and inflation. Monetary and fiscal policies are discussed. Important current policy debates such as social security, the public debt, and international economic issues are critically explored. Introduces basic models of macroeconomics and illustrates principles with the experience of the US and foreign economies.
14.12 - Economic Applications of Game Theory
Analysis of strategic behavior in multi-person economic settings. Introduction to solution concepts, such as rationalizability, backwards induction, Nash equilibrium, subgame-perfect equilibrium, and sequential equilibrium, with a strong emphasis on the assumptions behind these solution concepts. Issues of incomplete information, such as signaling and reputation formation. Applications drawn from microeconomics and political economy.
21M.301 - Harmony and Counterpoint I
Basic writing skills in music of the common-practice period (Bach to Brahms). Work includes regular written assignments leading to the composition of short pieces, analyzing representative works from the literature, keyboard laboratory, and sight-singing choir. It is recommended that entering students have some concert music listening or playing background. Enrollment may be limited.
*cough*
It was just so awesome. I was
You get to run by Wellesley (with all the cute Wellesley girls 
). By the time I left for the airport it was 8:30 and the buses/tube take a while to get to the airport. So I got on the first bus I thought got me to the Grenwich tube station. But apparently I was wrong. So I began to panic. I got off the bus, looked at the map at the bus stop, and pulled through it and got to some random tube stop. From there I was homefree...except I didn't have a watch so I was kinda just hoping I'd get there on time. I got to the airport about 45 minutes early. But then I had to check-in and check a bag...and then airport security...oh man, will I make it? Running through the aiport. Gate 38, gate 38,...good god how far is it? FINALLY THERE! They were already boarding and it was maybe 10 minutes before the flight took off. I made it and that's all that matters. Had to sit between two big guys, but they were nice and it wasn't too bad.
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